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[tools] ASE and MD3 scripts for Blender 2.54 [UPDATE]

kat · 5 · 14059

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Offline kat

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Two updated scripts added to the tools and utilities page that allow the  import/export of ASE and export of MD3 models from Blender 2.53+. A couple of features have changed for the ASE exporter so for usage information click here.

[EDIT]Script currently doesn't work correctly with UT/UDK, see here for details.


Offline kat

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Make sure that these scripts are used with 2.53Beta only as there appears to be issues with newer builds of Blender that are breaking scripts - http://www.doom3world.org/phpbb2/viewtopic.php?f=3&t=23758


Offline BobReg

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This script is not working in the new Blender release 2.54.  I hope we'll see a new release.  I just Blender would include it in their io options.  I wonder why they don't??
 
Bob


Offline kat

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Thanks for that. I've not had a chance to test the script in the new build so but it doesn't surprise me that it's broken, if I were a betting man I could have made quite a bit of cash betting on something breaking that was previously working  ;)

No idea why it's not included. There are apparently some criteria for acceptance but at a guess it'll be to do with management of the scripts they include. Try the modified script here, not tried it myself yet but it looks like it works.

[EDIT]I've modified the FAQ topic and merged your post into the news item carrying this.



Offline kat

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I've just added the updated 2.54 ASE export script to the tools page. I've done some basic tests and it seems to be working fine. Will test in UDK. Note that this script does not work in 2.53 so an update to 2.54 is necessary for this (2.53 script is available).

[EDIT]Both the script for 2.53 and2.54 current don't work properly with UT/UDK, there are still a number of features that need to be updated. So...

  • smoothing based on vert splits is 'missing' (mesh currently splits based on UVW) assigns Smoothing group "1" to everything, even separate GEOMOBJECTS.
  • multiple material export isn't complete, currently assigns MAT 0 to everything so although it does export several MAT references only MAT0 is used.
  • doesn't over-write files if they already exist (which was previously mentioned) but only output 'error' to console.
  • files need "*.ase" appended in Blender else exports files without file extension.