KatsBits Community

Game Editing => 3D Modeling & Content Creation => Topic started by: Anddos on December 25, 2014, 11:38:02 AM

Title: [solved] Searching for der_ton's md5 exporter for 3dsmax
Post by: Anddos on December 25, 2014, 11:38:02 AM
http://www.doom3world.org seems to be offline, i would like to get hold of this exporter to use with a c++/DirectX 11 application , if anyone can help out that would be great
Title: Re: Searching for der_ton's md5 exporter for 3dsmax
Post by: kat on December 25, 2014, 12:47:17 PM
Had to dig around to find a copy but will have it posted to the tools page (http://www.katsbits.com/tools/#md5) later on today.

[EDIT] script now uploaded.
Title: Re: [solved] Searching for der_ton's md5 exporter for 3dsmax
Post by: Anddos on December 28, 2014, 11:25:33 PM
Thanks alot , i have a problem exporting a model that has more than 1 mesh, it seems i only export the body and the head is missing, ive tried the link option in 3dsmax but it didnt help, would you happen to know what the issue is?, all ive done realyl is import a .obj model and added bones to it with a biped skeleton using the skin modifier.

(https://www.katsbits.com/community/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fh7ryww6.png%3F1&hash=24febfa71df3e81e99b4cee4962e1f2622341152)
Title: Re: [solved] Searching for der_ton's md5 exporter for 3dsmax
Post by: kat on December 29, 2014, 02:30:55 AM
You should be able to export multiple meshes so it's likely that when exporting you'll need to make sure the objects you want are actively selected? The order may be important as well, which generally means the biped/skeleton may need to be selected last (not too sure about this for Max so don't quote me).


P.S. moving this topic to the scripts support sections moved back!