Game Editing > Textures & 2D content

nDo - Normal Map Plugin For Photoshop

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silicone_milk:
Hey, I've started work with the UDK recently and have been going over some modeling articles to figure out the proper way to build a world from static meshes. During this time I stumbled across a very interesting plugin that's compatible with Photoshop CS2-CS5 on Windows and Mac.

It's called nDo.

This is a powerful normal map creation plugin that lets you quickly and easily generate and modify normal maps through the use of existing images, vector shapes, paths, and through the selection tool. It also allows for a "sculpting" mode that lets you sculpt in detail to your normal map freehand style.

You can grab it from http://quixel.se/

Here's the article that mentioned this http://www.philipk.net/tutorials/ndo/ndo.html

[EDIT] corrected cgted link. kat

ratty redemption:
cool, that's a powerful tool indeed from what's shown in the tutorial. i wonder how it compares to crazybump nowadays?

i've just started getting back into working with normals (currently just using blender) and am considering buying crazybump, how much would it cost to get photoshop and this plugin instead?

silicone_milk:
Well, a legal version of Photoshop is pretty expensive (few hundred bucks USD at least iirc).

The plugin is free though. So you're looking at the cost of CrazyBump vs the cost of Photoshop. BTW, a small registry edit makes the trial version of CrazyBump in to the full version with no time limit. So, CrazyBump is essentially free. But I feel it's more limited in that it generates normal maps based on supplied image data but it doesn't seem to provide any detailed control like the nDo plugin gives over the image.

(I wrote to the creator of CrazyBump to bring the registry edit workaround to his attention so that he could get it fixed. He never responded. And it was never fixed. I'm wondering, a couple years later, if perhaps I just got filtered in to the spam folder :P )

ratty redemption:
interesting and a few years ago i was one of the main beta testers for crazybump, i still have ryan's email address somewhere. i'll try contacting him to see if he ever got your message. he's a cool guy so i doubt he would of just ignored you, then again i don't know how much mail he gets nowadays since cb is out of beta.

kat:
The one downside to not using PS is missing out on these useful plug-ins  :-[

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