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I carried out a test with only the helper avatar as a mesh, with one material and one texture.The standing pose is the only thing that came in IMVU. The avatar does not show.I seriously believe that the problem is not the materials, but a modifier or asignment.I have been searching in that direction before but I can not find it.
I exported them joined to CAL3D, so it actually was brought back to one mesh with 14 materials...
Right, so if you've named your materials as outlined above there should not be an issue, the single ('unified') mesh will have 14 slots displayed in the Material List, each clearly defined once imported into IMVU (numbered 0 - 13).You'd be better off fixing the non-displaying faces, but enabling two-side in IMVU is a cheap and quick way to address the problem. If the item is to be derivable make sure to note on the product page that two-sided should not be disabled.