KatsBits Blender Gamedev
Game Editing => Q3Map / Q3Map2 Compile Errors => Topic started by: kat on June 26, 2015, 03:56:56 AM
What is the PicoLoadModel error?
The most common cause of this error is related to the various file paths used by the editor (both GtkRadiant and QeRadiant); usually it'll be the file paths to the compiler options rather than specifically file paths to models as set out in your projects settings.
How do I fix the error?
From your /scripts/.. folder find the following and then;
You should where possible use a text only editor because certain word processing applications tend to add hidden 'formatting' syntax to a file which will crash the editor and compiler when it subsequently tries to access the file.
- Open 'user0.proj' into NotePad and check the file paths; make sure they correct in relation to the location of the compiler you're using.
- Open 'user0.qe4' into NotePad and check the file paths for the compiler options. As above make sure they correct relative to the compilers location.
Or whilst you've got a map open in the editor;
'1' and '2' tend to happen if you load in an old *.proj ('project' file) or *.qe4 file from a previous installation, the file paths to the various compiler options and location are usually incorrect so when you run Q3map2 (q3map) the process will report various 'failed' messages.
- Select a model (or models) and check the file path listed for that entity in the Entity Inspector panel, make sure they're listed as models/mapobjects/.. or similar and not something along the lines of C:/Program Files/Quake 3 Arena/models/..
Doing any or all the 'fixes' about should solve the problem.