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Piracy cost the UK games sector £1.5 billion in 2010

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Offline kat

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According to MCV, UKIE suggest that pirated games have cost the UK games industry in excess of £1.5 billion!
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The trade body has reported that several publishers have claimed illegally downloaded games could outnumber those sold legitimately by as much as 4:1 – and UKIE director general Michael Rawlinson claims that even a 1:1 ratio would be severe. [my emphasis]


Offline ratty redemption

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wow, that's reallly bad, and are most of those on pc or consoles as well?



Offline kat

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Update in the ACS Law situation. According to PC Pro the solicitor behind the controversy filed for bankruptcy at the time he was being fined by the Information Commissioner for his conduct;
Quote from: PC Pro
The Information Commissioner's Office was apparently aware Crossley was filing for bankruptcy at the time it reduced the fine, according to a document supplied by the ICO to PC Pro following a Freedom of Information Act request.


Offline kat

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Offline kat

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And a bit more news on ACS Law from PCPro again
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The now defunct law firm, which became infamous for speculatively invoicing people accused of sharing copyrighted material online, faces seven charges at a Solicitors Disciplinary Tribunal hearing.


Offline kat

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According to an article on Develop Online, games related piracy in the UK has climbed by around 20% since 2006. - figures are based on a report produced by an 'anti-piracy' company Envisional - not sure if this is the same report but it makes for interesting reading "Technical report: An Estimate of Infringing Use of the Internet" (PDF).



Offline kat

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How is the industry going to work out a proper solution to piracy when they can't (read that as "won't") release any meaningful figures for it? Develop mentions some number in this article but cannot corroborate them because the source isn't verifying the data. If it's all correct (approx 18 million downloads across five games) then it equates to approximately $400 million US dollars of revenue lost to piracy. You'd think those numbers were big enough to justify pulling out the proverbial fingers and publishing verifiable data instead of generic hyperbole...

Industry: "We've had loads of games nicked"
Users: "Oh? How many exactly?"
Industry: "Our figures say 'loads'"
Users: "No figures? Numbers? Money lost?"
Industry: "Oh yes.. 'lots'"
Users: ... >_<


Offline kat

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Who would have thought the NewZealand Courts would deem Megaupload search warrants illegal (according to ITPro). The Judge has to be given huge amounts of Kudos for standing by Law (and not condoning what MegaUpload was accused of) in the face of the US authorities bullying tactics - it surprising that US authorities said they were not surprised by the outcome which could lead on to think they knowingly filed incorrect paperwork on this, which seems a little odd.


Offline kat

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Via Wired magazine. Apparently the numbers associated with piracy are being over-reported (and publicly undocumented it should be noted) by the industry; the reality, whilst still being significant, is not nearly what's touted by the media and press - actual study can be found here (PDF)



Offline kat

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Pertinent article on the alleged consequences of pirating (not yet independently verified although the company revealing the stats has said they are more than happen to pass the data on for inspection and analysis) - LGC: 10.1m people illegally downloaded Football Manager 2013


Offline ratty redemption

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very interesting stats, and i liked how one of the devs was replying to questions in the comments section.


Offline kat

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Kim DotCom (MegaUpload) is back in the news again - the Daily Mail article is of particular interest because they paint the guy as some evil genius because he has a copy of Mein Kamph (which just so happens to be one of the most popular eBooks to buy).