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Game Editing => Q3Map / Q3Map2 Compile Errors => Topic started by: kat on June 26, 2015, 04:20:19 AM

Title: idCollisionModeManagerLocal::ChopWindingWithBrush:
Post by: kat on June 26, 2015, 04:20:19 AM
Problem
During the compiling of a Quake 4 MP map the following error may crop up;

Code: [Select]
WARNING : idCollisionModeManagerLocal::ChopWindingWithBrush: primitive [n] more than 128 windings
Where [n] is a number associated with the corrupted brush (primitive)

Solution
This happens for a similar reason to when the error crops up during Quake 3 map compiles as explained here (http://www.katsbits.com/smforum/index.php?topic=739.0).

As this error can happen with very large brushes try cutting large brushes into small segments.