{"id":567,"date":"2023-12-25T15:24:48","date_gmt":"2023-12-25T15:24:48","guid":{"rendered":"https:\/\/www.katsbits.com\/site\/?p=567"},"modified":"2023-12-25T15:24:48","modified_gmt":"2023-12-25T15:24:48","slug":"broken-stone-steps","status":"publish","type":"post","link":"https:\/\/www.katsbits.com\/site\/broken-stone-steps\/","title":{"rendered":"Broken Stone Steps (*.ase)"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_80 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/www.katsbits.com\/site\/broken-stone-steps\/#Model_Details\" >Model Details<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/www.katsbits.com\/site\/broken-stone-steps\/#Download_Locations\" >Download Locations<\/a><\/li><\/ul><\/nav><\/div>\n<div style=\"background-color:#FFF4E8; border:1px solid #C60; padding:1%; color:#C00\"><i>The article below was originally published some time ago and now remains online as an informational resource and archive.<\/i><\/div>\n<hr \/>\n<p>The following &quot;Broken Stone Step Models&quot; download is a *.ase format series of stone step sectioned meshes for use in custom games and other interactive projects. Includes mesh objects only.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Model_Details\"><\/span>Model Details<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<ul>\n<li><b>author<\/b> &#8211; ken &#8216;kat&#8217; beyer<\/li>\n<li><b>rel&#8217; date<\/b> &#8211; March 04<\/li>\n<li><b>name<\/b> &#8211; Broken Steps<\/li>\n<li><b>pk3 file <\/b>&#8211; ase_kt_brokenstep.zip<\/li>\n<li><b>info <\/b>&#8211; <b>How to use<\/b>\n<p><b>note :<\/b> these models have a &#8216;base&#8217; texture applied by default (non shader), if you want to use a different texture or shader see below for information on how to easily apply your own.<\/p>\n<p><b>Changing the texture used on the model<\/b><\/p>\n<p>The files are ASE models, (which is a text based format) so the texture\/shader path can easily be edited using notepad <b>you don&#8217;t need to use any 3D software<\/b>, just open a file into notepad, find the texture path references &amp; edit those to &#8216;point&#8217; to your folders \/ textures \/ shaders, re-save to a location of your choice and then load ready textured into Radiant.<\/p>\n<p><b>AutoClip<\/b><\/p>\n<p>If you want to use &#8216;auto clipping&#8217; on the models instead of applying manual Playerclipping in Radiant you&#8217;ll need to write a shader; see below for an example of a &#8216;basic&#8217; shader that has autoclipping (change the texture paths as you see fit).<\/p>\n<p><b>warning :<\/b> be warned that if you use auto clipping extensively you&#8217;ll be generating a colossal amount of extra brush faces that count towards the total brushcount limit in Q3 engined games &#8211;  watch out for max_map_* errors.<\/p>\n<blockquote class=\"courier\"><p>\n               textures\/spkat3\/cwood_mo5c<br \/>\n                  {<\/p>\n<p>                  qer_editorimage textures\/castle_wood\/cwood_mo5c.tga<br \/>\n                  q3map_forcemeta<br \/>\n                  q3map_nonplanar<br \/>\n                  \/\/ q3map_shadeangle 79 \/\/ OPTIONAL*<br \/>\n                  q3map_clipmodel<\/p>\n<p>                  {<br \/>\n                  map $lightmap<br \/>\n                  rgbGen identity<br \/>\n                  }<\/p>\n<p>                  {<br \/>\n                  map textures\/castle_wood\/cwood_mo5c.tga<br \/>\n                  blendFunc GL_DST_COLOR GL_ZERO<br \/>\n                  rgbGen identity<br \/>\n                  }<\/p>\n<p>                  }\n              <\/p><\/blockquote>\n<p><b>*note<\/b> : using <b>q3map_shadeangle<\/b> on models that have specific smoothing groups can have some undesirable results, esp on more &#8216;organically&#8217; shaped objects so this is commented out by default for this shader.<\/p>\n<\/li>\n<li><b>polycount &#8211; <\/b>c.100 &#8211; 250<\/li>\n<\/ul>\n<h3><span class=\"ez-toc-section\" id=\"Download_Locations\"><\/span>Download Locations<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>zip file [c.40 KB]<\/p>\n<ul>\n<li><a href=\"https:\/\/www.katsbits.com\/files\/models\/ase-kt_brokensteps.zip\">Download from KatsBits<\/a><br \/>\n              <a href=\"https:\/\/www.katsbits.com\/files\/models\/ase-kt_brokensteps.zip\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.katsbits.com\/sitegiffs\/download-now-gray.png\" width=\"150\" height=\"100\" border=\"0\" alt=\"download now\" \/><\/a><\/li>\n<\/ul>\n<div class=\"content_images\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.katsbits.com\/images\/models\/stone_steps\/steps_all.jpg\" width=\"400\" height=\"367\" alt=\"GTKRadiant editor shot\" \/><\/p>\n<p>GTKRadiant editor shot<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":568,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11,15],"tags":[197,30,32,178,106,33,179,180],"class_list":["post-567","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-download","category-models","tag-ase","tag-downloads","tag-assets","tag-game-ready","tag-gtkradiant","tag-meshes","tag-pk3","tag-zip"],"post_mailing_queue_ids":[],"_links":{"self":[{"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/posts\/567","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/comments?post=567"}],"version-history":[{"count":1,"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/posts\/567\/revisions"}],"predecessor-version":[{"id":569,"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/posts\/567\/revisions\/569"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/media\/568"}],"wp:attachment":[{"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/media?parent=567"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/categories?post=567"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/tags?post=567"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}