{"id":2016,"date":"2024-04-08T13:26:52","date_gmt":"2024-04-08T12:26:52","guid":{"rendered":"https:\/\/www.katsbits.com\/site\/?p=2016"},"modified":"2024-04-08T13:26:52","modified_gmt":"2024-04-08T12:26:52","slug":"transparency","status":"publish","type":"post","link":"https:\/\/www.katsbits.com\/site\/transparency\/","title":{"rendered":"Transparency in Blender [VIDEO]"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_80 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/www.katsbits.com\/site\/transparency\/#Material_Transparency_Image_Alpha\" >Material Transparency +Image Alpha<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/www.katsbits.com\/site\/transparency\/#Material_only_Transparency_in_Blender\" >Material only Transparency in Blender<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/www.katsbits.com\/site\/transparency\/#Game_Settings_Transparency_in_Blender\" >Game Settings Transparency in Blender<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/www.katsbits.com\/site\/transparency\/#Material_Transparency_with_Alpha_in_Blender_249\" >Material Transparency with Alpha in Blender 2.49<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/www.katsbits.com\/site\/transparency\/#Material_Transparency_in_Blender_249\" >Material Transparency in Blender 2.49<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/www.katsbits.com\/site\/transparency\/#Texture_Face_in_Blender_249\" >Texture Face in Blender 2.49<\/a><\/li><\/ul><\/nav><\/div>\n\n<p>In the first half of the &quot;<a href=\"https:\/\/www.katsbits.com\/site\/scene-view-alpha-transparency\/\">Transparency in Blender<\/a>&quot; tutorial, each of the basic transparency &#8216;types&#8217; was discussed, outlining their general function and how to set each one up. In the following a series of videos show that process, individulaised to make it easier to grasp what&#8217;s needed and what&#8217;s happening.<\/p>\n<blockquote style=\"background-color: #ddecf3; color: #000;\"><p><b>Download<\/b>: <a title=\"Download source file\" href=\"https:\/\/www.katsbits.com\/files\/blender\/katsbits-transparency-sample.zip\">Katsbits &#8211; Transparency Example<\/a> (c. 700 KB | *.blend, *.tga).<\/p><\/blockquote>\n<p>So whilst getting &#8216;alpha&#8217; based transparency to work in properly in Blenders 3D View so both  &#8216;types&#8217; (material or image based)  correctly display can be a bit tricky because of the different ways it can be done, and the &#8216;real time&#8217; nature of the feature. It needn&#8217;t be however, as the following  explains.<\/p>\n<p>A basic understanding of Blender and making Materials, as well as the User Interface, is recommended but not required to get the most from the below.<\/p>\n<p> It may also be helpful to have and alpha-channelled bitmap  to hand when working through the tutorial (see resources opposite).<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Material_Transparency_Image_Alpha\"><\/span>Material Transparency +Image Alpha<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Setting up Material transparency to include image based alpha (no &quot;Game Settings&quot;). Blender 2.50 up to and including latest (2.71 shown). <a href=\"https:\/\/www.katsbits.com\/site\/scene-view-alpha-transparency\/\" title=\"Material transparency in Blender using image alpha\" target=\"_self\" rel=\"noopener\">More &raquo;<\/a><\/p>\n<div class=\"content_images\">\n<div style=\"background-color: black; position: relative; padding-bottom: 56.25%; padding-top: 25px; height: 0; overflow: hidden; max-width: 100%;\"><center><iframe style=\"position: absolute; top: 0; left: 0; width: 100%; height: 100%;\" src=\"https:\/\/www.youtube.com\/embed\/qJ_W_Ighx8c?rel=0\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/center><\/div>\n<\/p><\/div>\n<h3><span class=\"ez-toc-section\" id=\"Material_only_Transparency_in_Blender\"><\/span>Material only Transparency in Blender<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Using Material properties &quot;<b>Alpha<\/b>&quot; to set material only transparency (no textures or alpha-channelled images). For Blender 2.50 up to and including latest (2.71 shown). <a href=\"https:\/\/www.katsbits.com\/site\/scene-view-alpha-transparency\/\">More &raquo;<\/a><\/p>\n<div class=\"content_images\">\n<div style=\"background-color: black; position: relative; padding-bottom: 56.25%; padding-top: 25px; height: 0; overflow: hidden; max-width: 100%;\"><center><iframe style=\"position: absolute; top: 0; left: 0; width: 100%; height: 100%;\" src=\"https:\/\/www.youtube.com\/embed\/pXa_zhxxYOg?rel=0\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/center><\/div>\n<\/p><\/div>\n<h3><span class=\"ez-toc-section\" id=\"Game_Settings_Transparency_in_Blender\"><\/span>Game Settings Transparency in Blender<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>&quot;<b>Game Settings<\/b>&quot; transparency in Blender, introduced to 2.60 and carried through to current versions (2.71 shown). <a href=\"https:\/\/www.katsbits.com\/site\/scene-view-alpha-transparency\/\" title=\"Game Settings transparency in Blender\" target=\"_self\" rel=\"noopener\">More &raquo;<\/a><\/p>\n<div class=\"content_images\">\n<div style=\"background-color: black; position: relative; padding-bottom: 56.25%; padding-top: 25px; height: 0; overflow: hidden; max-width: 100%;\"><center><iframe style=\"position: absolute; top: 0; left: 0; width: 100%; height: 100%;\" src=\"https:\/\/www.youtube.com\/embed\/P2X3T3oDxAc?rel=0\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/center><\/div>\n<\/p><\/div>\n<h3><span class=\"ez-toc-section\" id=\"Material_Transparency_with_Alpha_in_Blender_249\"><\/span>Material Transparency with Alpha in Blender 2.49<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Adding transparency to surfaces using both Material properties and image based alpha data (but no &#8220;Texture Face&#8221; properties). <a href=\"https:\/\/www.katsbits.com\/site\/scene-view-alpha-transparency\/\">More &raquo;<\/a><\/p>\n<div class=\"content_images\">\n<div style=\"background-color: black; position: relative; padding-bottom: 56.25%; padding-top: 25px; height: 0; overflow: hidden; max-width: 100%;\"><center><iframe style=\"position: absolute; top: 0; left: 0; width: 100%; height: 100%;\" src=\"https:\/\/www.youtube.com\/embed\/NQq9zbabFfo?rel=0\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/center><\/div>\n<\/p><\/div>\n<h3><span class=\"ez-toc-section\" id=\"Material_Transparency_in_Blender_249\"><\/span>Material Transparency in Blender 2.49<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Adding transparency to surfaces using Material properties only, without image based alpha and &#8220;Texture Face&#8221; properties. <a href=\"https:\/\/www.katsbits.com\/site\/scene-view-alpha-transparency\/\">More &raquo;<\/a><\/p>\n<div class=\"content_images\">\n<div style=\"background-color: black; position: relative; padding-bottom: 56.25%; padding-top: 25px; height: 0; overflow: hidden; max-width: 100%;\"><center><iframe style=\"position: absolute; top: 0; left: 0; width: 100%; height: 100%;\" src=\"https:\/\/www.youtube.com\/embed\/u5xM-YoZb4M?rel=0\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/center><\/div>\n<\/p><\/div>\n<h3><span class=\"ez-toc-section\" id=\"Texture_Face_in_Blender_249\"><\/span>Texture Face in Blender 2.49<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Adding transparency to surfaces using image based alpha channel data through &#8220;Texture Face&#8221; properties. <a href=\"https:\/\/www.katsbits.com\/site\/scene-view-alpha-transparency\/\" title=\"Texture Face transparency in Blender 2.49\" target=\"_self\" rel=\"noopener\">More &raquo;<\/a><\/p>\n<div class=\"content_images\">\n<div style=\"background-color: black; position: relative; padding-bottom: 56.25%; padding-top: 25px; height: 0; overflow: hidden; max-width: 100%;\"><center><iframe style=\"position: absolute; top: 0; left: 0; width: 100%; height: 100%;\" src=\"https:\/\/www.youtube.com\/embed\/208hVrVyP7E?rel=0\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/center><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":2017,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[284,285,230,276,277,278,505,504,25,479,378,374],"class_list":["post-2016","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tutorials","tag-alpha-channel","tag-alpha-mask","tag-blender-2-4x","tag-blender-2-5x","tag-blender-2-6x","tag-blender-2-7x","tag-eevee","tag-game-settings","tag-materials","tag-opacity-mask","tag-texture-face","tag-transparency"],"post_mailing_queue_ids":[],"_links":{"self":[{"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/posts\/2016","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/comments?post=2016"}],"version-history":[{"count":3,"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/posts\/2016\/revisions"}],"predecessor-version":[{"id":2022,"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/posts\/2016\/revisions\/2022"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/media\/2017"}],"wp:attachment":[{"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/media?parent=2016"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/categories?post=2016"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/tags?post=2016"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}