{"id":1426,"date":"2024-01-16T18:21:23","date_gmt":"2024-01-16T18:21:23","guid":{"rendered":"https:\/\/www.katsbits.com\/site\/?p=1426"},"modified":"2024-01-16T18:21:23","modified_gmt":"2024-01-16T18:21:23","slug":"draw-all-edges","status":"publish","type":"post","link":"https:\/\/www.katsbits.com\/site\/draw-all-edges\/","title":{"rendered":"Draw All Edges"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_80 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/www.katsbits.com\/site\/draw-all-edges\/#What_does_Draw_All_Edges_do\" >What does Draw All Edges do?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/www.katsbits.com\/site\/draw-all-edges\/#Activate_Draw_All_Edges\" >Activate Draw All Edges<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/www.katsbits.com\/site\/draw-all-edges\/#Draw_All_Edges_Blender_266_%C2%BB_Blender_268\" >Draw All Edges Blender 2.66 \u00bb Blender 2.68<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/www.katsbits.com\/site\/draw-all-edges\/#Draw_All_Edges_Blender_250_%C2%BB_Blender_265\" >Draw All Edges Blender 2.50 \u00bb Blender 2.65<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/www.katsbits.com\/site\/draw-all-edges\/#Conclusion_Cant_find_Draw_all_Edges\" >Conclusion: Can&#8217;t find Draw all Edges<\/a><\/li><\/ul><\/nav><\/div>\n<p>By default, and to optimise 3DView display, Blender limits the number of edges visible on a mesh. Through the use of an optional property called &#8220;<b>Draw All Edges<\/b>&#8221; this View rendering feature can be &#8216;disabled&#8217;, or more correctly, in enabling &#8220;<b>Draw All Edges<\/b>&#8220;, Blender is forced to &#8216;draw&#8217; every single edge a Mesh Object selection might contain, usually left un-rendered to reduce on the amount of line data the application might need to show on screen.<\/p>\n<p>Being able to control this is useful in various circumstances where the the structure of a complex object may need to be viewed at a glance without necessitating the need to go in to Edit Mode &#8211; particularly useful when several items need to be checked at the same time.<\/p>\n<p><a id=\"drawalledges\" name=\"drawalledges\"><\/a><\/p>\n<h3><span class=\"ez-toc-section\" id=\"What_does_Draw_All_Edges_do\"><\/span>What does Draw All Edges do?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>As briefly discussed in the introduction, the &#8220;<b>Draw All Edges<\/b>&#8221; property maximises the amount of &#8216;edge&#8217; data Blender renders to screen depending upon the option being active or not. This ability is useful in various situations where the entirety of a mesh needs to be seen at a glance or without switching to Edit Mode &#8211; in practice the property displays a mesh similarly to how it would appear when in Edit Mode, particularly when either &#8220;<b>Edge<\/b>&#8221; or &#8220;<b>Vertex<\/b>&#8221; selection modes are active, &#8220;<b>Ctrl+Tab<\/b>&#8220;.<\/p>\n<p>Shown below for example is a simple cube with a number of sub-divisions placed around the mesh. In &#8216;<b>Edit<\/b>&#8216; mode, &#8220;<b>Tab<\/b>&#8220;, much of this structure is visible regardless as to whether &#8220;<b>Texture<\/b>&#8220;, &#8220;<b>Solid<\/b>&#8221; or &#8220;<b>Wireframe<\/b>&#8221; display mode is active (assuming &#8220;<b>Limit Selection to Visible<\/b>&#8221; is &#8216;on&#8217; for &#8220;Texture&#8221; or &#8220;Solid&#8221; mode so the back of the mesh is visible). However, in &#8216;<b>Object<\/b>&#8216; mode this same structure is generally not visible by default (it&#8217;s &#8216;culled&#8217; from view), in order to see it a mesh would always typically need to be viewed <i>in<\/i> Edit, not Object mode. To remedy this &#8220;<b>Draw All Edges<\/b>&#8221; can be enabled.<\/p>\n<blockquote><p><b>Design note<\/b>: &#8220;Draw All Edges&#8221; can be activated in both &#8220;Object&#8221; and &#8220;Edit&#8221; mode.<\/p><\/blockquote>\n<div class=\"content_images\">\n<p><a href=\"https:\/\/www.katsbits.com\/images\/tutorials\/blender-draw-all-edges\/draw-edges-edit-mode.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" title=\"Object showing 'wire' highlighting in Edit Mode\" src=\"https:\/\/www.katsbits.com\/images\/tutorials\/blender-draw-all-edges\/draw-edges-edit-mode_sml.jpg\" alt=\"Object showing 'wire' highlighting in Edit Mode\" width=\"640\" height=\"360\" border=\"0\" \/><\/a><\/p>\n<p>A simple mesh viewed in Edit mode and revealing the often &#8216;hidden&#8217; structure of edges generally not visible in &#8216;Object&#8217; mode &#8211; it&#8217;s often useful to be able to see this data without necessarily switching back and forth between modes<\/p>\n<\/div>\n<p><a id=\"activate\" name=\"activate\"><\/a><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Activate_Draw_All_Edges\"><\/span>Activate Draw All Edges<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>To activate &#8220;<b>Draw All Edges<\/b>&#8221; (RMB) select an object in the 3D View and click the &#8220;<b>Object<\/b>&#8221; button in the Properties panel to the right. Scroll down or look for the section titled &#8220;<b>Display<\/b>&#8220;. Here two options should be available (amongst others), &#8220;<b>Wire<\/b>&#8221; and &#8220;<b>Draw All Edges<\/b>&#8220;. Click the checkbox to the left of each item to active which should result in the selected object in the 3D View displaying all edges as black lines.<\/p>\n<blockquote><p><b>Design note<\/b>: there are two options because whilst &#8220;Draw All Edges&#8221; is the actual setting to force Blender to draw edges, &#8220;Wire&#8221; is the on\/off mechanism for displaying them. In other words, none of the edges will show unless &#8220;Wire&#8221; is enabled. Note also the feature is active per-object, i.e. it is a &#8216;local&#8217; (the object) rather than &#8216;global&#8217; (the entire Scene and everything therein contained) property.<\/p><\/blockquote>\n<div class=\"content_images\">\n<p><a href=\"https:\/\/www.katsbits.com\/images\/tutorials\/blender-draw-all-edges\/draw-edges-properties.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.katsbits.com\/images\/tutorials\/blender-draw-all-edges\/draw-edges-properties_sml.jpg\" alt=\"Draw All Edges option in Blender 2.70(+)\" width=\"640\" height=\"360\" border=\"0\" \/><\/a><\/p>\n<p>In newer versions of Blender (2.70a shown above) the position of &#8220;Draw All Edges&#8221; has been moved from the right column to the left, directly under &#8220;Wire&#8221;. This change might mean the user not being able to locate the option when instructed to look elsewhere for it<\/p>\n<\/div>\n<p><a id=\"266-268\" name=\"266-268\"><\/a><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Draw_All_Edges_Blender_266_%C2%BB_Blender_268\"><\/span>Draw All Edges Blender 2.66 \u00bb Blender 2.68<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>To activate &#8220;<b>Draw All Edges<\/b>&#8221; in <b>Blender 2.66 up to Blender 2.68<\/b>, (RMB) select an object and similarly to the above, click the &#8220;Object&#8221; button in Properties to the right. In the panel that opens scroll down to or find the &#8220;Display&#8221; sub-section. Although organised with slight differences, click the checkbox to the left of both &#8220;<b>Wire<\/b>&#8221; and &#8220;<b>Draw All Edges<\/b>&#8221; to enable the feature.<\/p>\n<blockquote><p><b>Design note<\/b>: as above, both options are needed &#8211; whilst &#8220;<b>Draw All Edges<\/b>&#8221; enables the feature it is not until &#8220;<b>Wire<\/b>&#8221; is active that anything will appear.<\/p><\/blockquote>\n<div class=\"content_images\">\n<p><a href=\"https:\/\/www.katsbits.com\/images\/tutorials\/blender-draw-all-edges\/draw-edges-object-mode.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" title=\"'Wire' highlighting shown in OBJECT mode with Draw All Edges enabled\" src=\"https:\/\/www.katsbits.com\/images\/tutorials\/blender-draw-all-edges\/draw-edges-object-mode_sml.jpg\" alt=\"'Wire' highlighting shown in OBJECT mode with Draw All Edges enabled\" width=\"640\" height=\"360\" border=\"0\" \/><\/a><\/p>\n<p>The same structure seen in Edit mode is visible in Object mode when the Draw All Edges property is active and assigned to a mesh<\/p>\n<p><a href=\"https:\/\/www.katsbits.com\/images\/tutorials\/blender-draw-all-edges\/draw-edges-wireframe-inactive.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" title=\"Default view of object in OBJECT mode using wireframe display\" src=\"https:\/\/www.katsbits.com\/images\/tutorials\/blender-draw-all-edges\/draw-edges-wireframe-inactive_sml.jpg\" alt=\"Default view of object in OBJECT mode using wireframe display\" width=\"640\" height=\"360\" border=\"0\" \/><\/a><\/p>\n<p>An Object viewed in Wireframe as normal using default &#8220;<b>Display<\/b>&#8221; settings<\/p>\n<p><a href=\"https:\/\/www.katsbits.com\/images\/tutorials\/blender-draw-all-edges\/draw-edges-wireframe.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" title=\"Wireframe shown in OBJECT mode with Draw All Edges enabled\" src=\"https:\/\/www.katsbits.com\/images\/tutorials\/blender-draw-all-edges\/draw-edges-wireframe_sml.jpg\" alt=\"Wireframe shown in OBJECT mode with Draw All Edges enabled\" width=\"640\" height=\"360\" border=\"0\" \/><\/a><\/p>\n<p>In Wireframe view the mesh structure is visible without the need to enable the &#8220;<b>Wire<\/b>&#8221; property &#8211; ensure this is active when using Draw All Edges<\/p>\n<\/div>\n<p><a id=\"250-265\" name=\"250-265\"><\/a><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Draw_All_Edges_Blender_250_%C2%BB_Blender_265\"><\/span>Draw All Edges Blender 2.50 \u00bb Blender 2.65<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>To activate &#8220;Draw All Edges&#8221; in <b>Blender 2.50 up to Blender 2.65<\/b>, (RMB) select an Object in the 3D View and then press &#8220;<b>N<\/b>&#8221; to access the &#8220;<b>Transform\/View<\/b>&#8221; panel. Scroll down to the &#8220;<b>Display<\/b>&#8221; sub-section and click the checkbox to the left of &#8220;<b>All Edges<\/b>&#8220;. This activates the feature. Next, to have Blender draw the edges, with the Object still selected in the Properties panel to the right, click the &#8220;<b>Object<\/b>&#8221; button then scroll down or look for &#8220;<b>Display<\/b>&#8220;. Here click the checkbox to the left of &#8220;<b>Wire<\/b>&#8220;. This turns on the display of wireframe&#8217;s in the 3D View and will result in the selected object displaying a wireframe and all edges as black lines.<\/p>\n<div class=\"content_images\">\n<p><a href=\"https:\/\/www.katsbits.com\/images\/tutorials\/blender-draw-all-edges\/draw-all-edges-older.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.katsbits.com\/images\/tutorials\/blender-draw-all-edges\/draw-all-edges-older_sml.jpg\" alt=\"Draw All Edges in Blender 2.53\" width=\"640\" height=\"360\" border=\"0\" \/><\/a><\/p>\n<p>In earlier versions of Blender (2.53 shown above) settings associated with &#8220;Draw All Edges&#8221; were in two different locations because the property was treated as being &#8216;Global&#8217; rather than &#8216;Local&#8217; or specifically &#8216;Object&#8217; based. Again however, this might mean the user not finding the option in newer versions of Blender because it is expected to be where it last was located<\/p>\n<\/div>\n<p><a id=\"conclusion\" name=\"conclusion\"><\/a><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Conclusion_Cant_find_Draw_all_Edges\"><\/span>Conclusion: Can&#8217;t find Draw all Edges<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>As a consequence of Blender being open source the placement of buttons, tools and their respective properties are sometimes moved or hidden without the user being aware of such change; &#8220;<b>Draw All Edges<\/b>&#8221; is no exception in this regards &#8211; although its not a significant feature change, it is one nonetheless, and one that might otherwise have the user not immediately able to find the option when instructed (because its not where a tutorial or picture might indicate).<\/p>\n<blockquote><p><b>Design note<\/b>: when using Wireframe display mode, the &#8220;Wire&#8221; setting in &#8220;Display&#8221; properties is not strictly necessary but can be left enabled to save turning it on\/off when switching between display modes (&#8220;Texture&#8221;, &#8220;Solid&#8221; etc.).<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":1427,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[276,277,379,245,29,381,380],"class_list":["post-1426","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tutorials","tag-blender-2-5x","tag-blender-2-6x","tag-draw-all-edges","tag-edit-mode","tag-tutorials","tag-wire","tag-wireframe"],"post_mailing_queue_ids":[],"_links":{"self":[{"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/posts\/1426","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/comments?post=1426"}],"version-history":[{"count":2,"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/posts\/1426\/revisions"}],"predecessor-version":[{"id":1432,"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/posts\/1426\/revisions\/1432"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/media\/1427"}],"wp:attachment":[{"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/media?parent=1426"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/categories?post=1426"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.katsbits.com\/site\/wp-json\/wp\/v2\/tags?post=1426"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}