Game Editing => Tutorial Talk => Topic started by: kat on March 14, 2016, 12:38:02 PM
Title: Make a Red Ninja Cubie[TM] character (beginner)
Post by: kat on March 14, 2016, 12:38:02 PM
- Read the extended tutorial "Make a simple animated character: Red Ninja Cubie (https://www.katsbits.com/tutorials/blender/redninja.php)" (image heavy). - Making a Cubie[TM] - the Red Ninja (https://www.katsbits.com/smforum/index.php?topic=828.0)
Learn to make a simple low-poly character in Blender. Suitable for beginners.
Using Blender, the viewer is walked through the process of making a simple low-poly game character using core tools and features to edit a Cube primitive object through utilising the "box-extrusion" technique, an essential skill for modelling in 3D. This installment covers the construction of the character from starting with the Default Scene to assigning a baked texture image.
- Rigging and Animating the Red Ninja (not yet available). - Source files freely available below for members.
Alternative classroom ready no-audio version (https://youtu.be/fCHkjXkgK-Y) (easing tutor instructed live narration).
Title: Part 2: Rigging the Red Ninja
Post by: kat on April 23, 2016, 12:20:21 PM
To accompany "Red Ninja Cubie⢠Part III: Rigging & Inverse Kinematics (https://www.katsbits.com/tutorials/blender/redninja-3.php)"
Once the main mesh is modelled (modeled) and textured (part I (https://www.katsbits.com/tutorials/blender/redninja.php) & part II (https://www.katsbits.com/tutorials/blender/redninja-2.php) shown above) it next needs to be rigged by adding an "Armature". This is the element that controls the way the mesh deforms and articulates, later used for animation.
Title: Part 3: Animating the Red Ninja
Post by: kat on April 23, 2016, 12:21:02 PM
[reserved post]
Title: Part 4: Red Ninja extras
Post by: kat on April 23, 2016, 12:21:33 PM