KatsBits Community
Game Editing => 3D Modeling & Content Creation => Topic started by: ratty redemption [RIP] on December 31, 2012, 08:03:35 AM
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i have two meshes, both with armatures. i'm trying to set up a bone from one armature to follow the location and rotation of some verts from the other mesh, ie the one it's not deforming. is this possible?
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i was trying to figure this out for several hours before posting, and now have it working.
i've added a "child of" constraint to the bone i wanted to follow the verts of the other mesh. after setting up a vertex group on that mesh, the constraint then offers that as a child of the mesh object in it's options.