KatsBits Community
General Category => News => Topic started by: kat on April 05, 2012, 02:50:43 AM
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Video tutorial, accompanied by both written text and sample file, running through the process of creating a simple terrain in Blender 2.49 using the 'Displace' modifier. Also includes a few tips on optimisation that are often overlooked.
- Tutorial - Simple terrain in Blender 2.49 VIDEO (https://www.katsbits.com/tutorials/video/displace-terrain-2.49.php)
- Forum - https://www.katsbits.com/smforum/index.php?topic=383.0
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very easy to follow and concise video tutorial kat, and impressive results from the heightmap. i'd previously not used the angle based edge split on terrain, so again cool to see that being put to good use.
does the smooth group shading always get exported with the mesh, for example when using .ase format? and do most game engines support the double verts produced by the edge split modifier being applied to the mesh?
edit: i might of posted this in the wrong forum section, so feel free to move it if you want my friend.
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Cheers ;) Just re-post the question in the main topic I'll answer it there.
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cool and i've now re-posted, so you can remove these two posts of mine if you want.