How to render objects like SketchUp in Blender (https://www.katsbits.com/tutorials/video/render-sketchup.php)Rendering SketchUp style images in Blender is relatively straightforward (i.e. rendering object in flat white with black wireframe outlines) and means setting a materials "
Diffuse" colour to "white", activating "Ambient Occlusion" in "World" properties and crucially, selecting "
Edge" in "Render" properties. Then "
F12" to render.
For detailed explanation and example file download click here (https://www.katsbits.com/tutorials/video/render-sketchup.php).
Scene lighting set-upScene lighting used to render the objects is a relatively simple three-point set-up, using "Lamp" objects as follows; primary lamp placed upper front-right, secondary is placed back-right mid-height, with third placed left-side offset towards the front (all Lamps are above the horizon/ground plain).
Primary lamp brightness is set so it influences the entire scene (generally casts the strongest shadows/shading/illumination), with secondary and tertiary acting as 'fill' lights of lower value to remaining angles and aspects of the scene receive some illumination (prevents/limits flat black shadows/shading).
Each lamp has a relatively large influence so much of the Scene is covered no matter the light source with [1] being the primary and brightest. Lamp object [3] generally acts as a back-light which limits the amount of harsh shadowing that can occur towards the rear of a Scene.
very nice, i especially like the ao mixed with the wire over solid.
True. There's something to be said for the simplicity of this type of render (Blenders internal does provide quite a few options so I'm often slightly bemused by the need to render everything externally). Slightly OT, just putting a sample file together which will be available for appending/inspection for those that need it.
Nicely done! There's a lot to be said for these kinds of renders even if you're not interested in the engineering/architectural angle. Just one thought though. It's good that you can do this with Blender internal but have you tried Freestyle? http://freestyle.sourceforge.net/index.php I think one of the best aspects of blender is the api which lets you embed many different renderers which all work natively and I think choosing the best one for the job is an important part of the render process.
wow, some of those freestyle renders look like they were drawn by a human, and their technical drawing renders are also very impressive. i do also agree with kat, the internal blender renderer is fine for a lot of tasks.