Supplemental materials to the Magic Book exercise for IMVU (https://www.katsbits.com/codex/tag/magicbook/) showing how to make a simple mesh items that can be used to create different types of product from the same object, accessory, furniture, posed and animated.
Supplemental 1: taking a closer look at
UV Unwrapping,
UV Mapping and general
UV editing in the
UV Editing Workspace of Blender 2.8. Using the magic book made previously (see here for more on making the magic book itself (https://www.katsbits.com/codex/magicbook/)), topics covered include; use of
UV Seams; different ways an object might be unwrapped; exporting texture maps; the UV editor manipulation widget and more.
Supplemental 2: taking a closer look at managing multiple materials in Blender 2.8. Using the magic book made previously (see here for more on making the magic book itself (https://www.katsbits.com/codex/magicbook/)) we take a closer look at adding more materials so each book has its own texture/image.
May include off topic chat.