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  1. [IMVU] Animated (Futurama Style) Robot Turkey Character in Blender
  2. Live Streams
  3. [IMVU] How to use Hexagon for IMVU (transcript & translation)
  4. [IMVU] Windows 10 Paint 3D for IMVU (transcript & translations)
  5. [IMVU] My first IMVU mesh, a simple pumpkin (transcript & translation)
  6. [IMVU] Make custom IMVU avatar poses (transcript & translations)
  7. [IMVU] Understanding FBX import scale (transcript & translation)
  8. [IMVU] Import FBX into IMVU Create Mode (transcript & translation)
  9. [IMVU] Easy Furniture Seats using Nodes (transcript & translation)
  10. [IMVU] Easily make IMVU furniture using nodes (transcript & translation)
  11. Blender Beginners: the Interface, moving and selecting
  12. Randomly scatter debris using Particles
  13. Removing stubborn Orphaned data from Blender files
  14. [IMVU] Tail Accessory in Blender
  15. [Unity] Convert *.map to Unity 3D (map2unity)
  16. [Gmax] export meshes to *.obj (Wavefront OBJECT)
  17. [Unity] export meshes with collision from Blender
  18. [Blender] manage Scenes/objects using Group and Parent
  19. [Blender] importing Sketchup files
  20. [Radiant] Caulk Hull basics
  21. [Blender] copy/paste data or objects between Scenes
  22. Make a simple bat-man style character in Blender
  23. [Blender] reliable basic ASE import
  24. Basic lighting in Blender (simple 3-point lighting)
  25. [Radiant] Rotating models
  26. [Radiant] shaping floors using tri-souping
  27. Make ASE models from brush volumes (map)
  28. [Blender] brush-based structures
  29. [Blender] make a simple Medieval Chair in 7 Steps (video)
  30. Making rocks, caves and other natural structures
  31. [Unity] fixing Blender model rotation
  32. [Blender] Action Editor & Auto-insert keyframes
  33. [Radiant] Make a sphere in GtkRadiant
  34. Render a simple Skybox using Cycles
  35. Render a Skybox/Environment Map
  36. Import Max Biped into Blender
  37. Bake Normal maps using Blender Internal (Blender Render)
  38. Bake Normal Maps using Cycles Render
  39. Make a Girder (truss support) normal map from an Image
  40. Circular Reference in Texture Stack error
  41. Make a rigged Minecraft character in Blender [video]
  42. Transparent materials & textures in Blenders 3D View
  43. [Radiant] Make a Brush-based Arch
  44. [Radiant] light entity basics in D3Edit (idtech)
  45. Clean & export ASE models converted from brush-work
  46. Texture to normal map, to mesh (time-lapse of a door)
  47. Make a mesh from a texture (using Transparency)
  48. Make a normal map from a window texture (time-lapse)
  49. Coloured Wireframe and Surface rendering (simple)
  50. Making a normal map from an image (screencast)