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  1. [RtCW] player clip shaped doors and objects
  2. [RtCW] using "ai_no_sight" clip brush
  3. [RtCW] hiding behind bushes using ai_no_sight
  4. [RtCW] using ai_no_pass clip brush
  5. Basic Shape Key animation in Blender (for IMVU)
  6. Make furniture for IMVU using Blender 2.49
  7. Simple Edge Bevel in Blender 2.63
  8. Displacing a mesh to make a simple terrain in Blender
  9. Simple terrain using Displace in Blender 2.49
  10. Render SketchUp like scenes in Blender
  11. Wireframe renders using Blender 3D
  12. Terrain and baking ambient occlusion (updated)
  13. Blender "Transform" and "View" properties video
  14. Images, sculpting and making terrain in Blender (2.49)
  15. Terrain & baking Ambient Occlusion maps in Blender (+video)
  16. TMN Forever - creating 'dirt' tracks
  17. Trackmania Forever track editing
  18. IMVU (re)naming armature bones in Blender (2.45/49)
  19. IMVU joining armatures in Blender (2.45/49)
  20. IMVU add 'Action' animations in Blender (2.45/49)
  21. IMVU apply scale and rotation in Blender (2.45/49)
  22. IMVU parenting bones in Blender (2.45/49)
  23. IMVU parenting mesh to armature in Blender (2.45/49)
  24. IMVU vertex groups in Blender (2.45/49)
  25. IMVU positioning seat nodes in Blender (2.45/49)
  26. Blender using 'retopo' tool
  27. Loading custom ASE models into Quake Wars
  28. Importing and prepping ASE models for megatexture
  29. Convert brushwork into an ASE model using Q3map2Toolz
  30. Blender making simple terrain cliff objects
  31. View Properties, Grid Settings (Blender 2.49)
  32. Best way to make spiral stairs from brushes in Radiant
  33. Applying materials and textures (Blender 2.49)
  34. Layers & organising large map models (Blender 2.49)
  35. Overbright light entities in Doom 3 and Quake 4
  36. Modeling a terrain object
  37. Automatic IK set up tutorial in Blender
  38. Guest posting is OFF/DISABLED