KatsBits Community

Game Editing => 3D Modeling & Content Creation => Topic started by: ratty redemption on February 22, 2013, 02:28:37 AM

Title: blender 2.66 rc1 display all edges?
Post by: ratty redemption on February 22, 2013, 02:28:37 AM
"3d view > properties > display > all edges" seems to be missing in 2.66 rc1, have they moved it? the previous version of blender i've been using which does have it is 2.63.
Title: Re: blender 2.66 rc1 display all edges?
Post by: kat on February 22, 2013, 03:17:20 AM
Are you using a Release Candidate there? Blender 2.66 went public today so it might be worth installing that to double check (note the site is getting hammered ATM) - sometimes features are omitted from RC's but put back in full.
Title: Re: blender 2.66 rc1 display all edges?
Post by: ratty redemption on February 22, 2013, 12:32:44 PM
thanks kat and yes rc1 is a release candidate, i'll try the full version.
Title: Re: blender 2.66 rc1 display all edges?
Post by: ratty redemption on February 22, 2013, 01:13:20 PM
it's still missing and i depend on that feature.
Title: Re: blender 2.66 rc1 display all edges?
Post by: ratty redemption on February 22, 2013, 01:15:49 PM
and it's still listed in the 2.6 wiki:

http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Navigating/3D_View_Options
Title: Re: blender 2.66 rc1 display all edges?
Post by: kat on February 22, 2013, 01:43:05 PM
Yep.. it's not there in 2.66. Check the bug tracker, blender.orgs' forum and/or blenderartists to see if it's been removed or moved somewhere else (the feature is available in 2.64 and 2.65 BTW).
Title: Re: blender 2.66 rc1 display all edges?
Post by: ratty redemption on February 22, 2013, 02:58:10 PM
a guy called stan on the ba forums said it's been moved:

"properties window > object tab > display panel"
Title: Re: blender 2.66 rc1 display all edges?
Post by: kat on February 22, 2013, 04:29:07 PM
Ah yep, confirmed. If you get a chance, can you post a couple of screenshots of what that is actually supposed to do in practice? I've never noticed anything different when it's on or off  ???
Title: Re: blender 2.66 rc1 display all edges?
Post by: ratty redemption on February 22, 2013, 04:39:54 PM
thanks, and i will do asap. it's very useful for some models.
Title: Re: blender 2.66 rc1 display all edges?
Post by: ratty redemption on February 22, 2013, 06:01:01 PM
here's a couple of images showing it's effect. in the 2nd image notice the wireframe rings around the tentacle/arm type parts of the model, without "draw all edges" it's near impossible to see where they are in object mode. in edit mode, i don't think it makes as much difference if any.

(https://www.katsbits.com/community/proxy.php?request=http%3A%2F%2Fth08.deviantart.net%2Ffs70%2F150%2Fi%2F2013%2F053%2F2%2Fb%2F165_by_rattyredemption-d5vtvnu.png&hash=f2fff501ed6a8022ebb75a42098cc231380c3cce) (http://fav.me/d5vtvnu)

(https://www.katsbits.com/community/proxy.php?request=http%3A%2F%2Fth05.deviantart.net%2Ffs70%2F150%2Fi%2F2013%2F053%2F8%2Fc%2F166_by_rattyredemption-d5vtwa3.png&hash=97029b3290ba059a6b9b7bc5534867cfe7ac9f25) (http://fav.me/d5vtwa3)
Title: Re: blender 2.66 rc1 display all edges?
Post by: kat on February 22, 2013, 06:16:11 PM
Oooh I see! I've always wondered what that setting did as I've never really noticed any difference. You learn something new every day!
Title: Re: blender 2.66 rc1 display all edges?
Post by: ratty redemption on February 22, 2013, 07:12:43 PM
he he, i'm glad to have been of help, also relieved the devs didn't completely remove this feature, even if they did hide it away.

ot: i've been intending for a while to update my wip psy trance topic here at katsbits, as i've recently been working on the foreground objects, of which you can see one above, also i've made quite a lot of improvement with the compositor effects, hopefully you guys will find it somewhat interesting.
Title: Re: blender 2.66 rc1 display all edges?
Post by: kat on February 23, 2013, 01:16:06 PM
Just added a tutorial to the site covering this feature... ironically I have used it before (thought I hadn't) but because it's not a default setting, and you don't necessarily miss it being absent, I've not used it much. So yep, thanks for the reminder on this one. Tutorial can be had here (http://www.katsbits.com/tutorials/blender/draw-all-edges.php).
Title: Re: blender 2.66 rc1 display all edges?
Post by: ratty redemption on February 23, 2013, 02:45:30 PM
cool, and that's a good tutorial you wrote.