Game Editing => Video Channel => Topic started by: kat on July 01, 2010, 08:36:20 PM
Title: Terrain & baking Ambient Occlusion maps in Blender (+video)
Post by: kat on July 01, 2010, 08:36:20 PM
Baking Ambient Occlusion for terrain in Blender 2.49 (https://www.katsbits.com/tutorials/blender/baking-ambient-occlusion-terrain-legacy.php)
A short video to accompany the tutorial on baking an Ambient Occlusion map for a 3D terrain model in Blender (2.49 or below) (https://www.katsbits.com/tutorials/blender/baking-ambient-occlusion-terrain-legacy.php).
Checklist: make sure that...
The mesh has a Blender material applied
That material has a texture slot assigned to it (can be a 'blank' texture)
The mesh needs a UVW map (now done in EDIT mode for Blender 2.46) - make sure the UVW map stays within the bounds of the texture space, and for better quality user a large texture image (1024x1024 minimum)
In OBJECT mode click on the 'Shading' button ("F5" - first row of buttons), then click the "World Button" (button with a 'globe' on it)
Click on and then 'activate' the "Ambient Occlusion" panel settings
Using the defaults, mouse over the 3D window and press "Ctrl+Alt+B" to open the render options, select "Ambient Occlusion", click to render
Save render from the UVW image window (image is then saved as the active texture images applied to the material slot and the UVW map.