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Game Editing => Video Channel => Topic started by: kat on February 04, 2021, 04:47:07 PM

Title: [Minecraft] Pixel or Blocky Textures in Blender
Post by: kat on February 04, 2021, 04:47:07 PM

Description: by default images are rendered with anti-aliasing in Blender that accommodates and compensates for images appearing pixelated when shown in real-time or rendered out to image. For certain types of content, pixel art in particular, this is not desirable. While there are a number of ways to set up a material tree to produce jaggies as a 'node' process, for simple projects that require Minecraft style blocky pixels a more straightforward approach is to use Texture Interpolation, an option available in Material Properties.