Game Editing => Video Channel => Topic started by: kat on December 13, 2015, 09:04:04 PM
Title: Make ASE models from brush volumes (map)
Post by: kat on December 13, 2015, 09:04:04 PM
How to make an ASE model from brush volumes (http://www.katsbits.com/tutorials/idtech/make-models-from-bsp-maps-or-brushes.php)
Sometimes manipulating brush models ('models' being a collection of brushes grouped together) cause major problems when they need to be rotated. To fix this these types of object can be compiled as *.bsp files that can be converted using Q3Map2 using Q3Map2 Toolz interface, or from the command line (CMD prompt or a *.bat file).
The process is relatively simple; 1) ensure the object is fully textured relative to it's eventual use (this including caulking all non-visible surfaces). 2) drop an info_player_start entity into Radiant. 3) surround all the objects in a caulk-hull. 4) compile to *.bsp using "BSP -meta". 5) in Q3Map2Toolz select "convert" and type "ase" in the input field (Q3Map2Toolz is available here (http://www.katsbits.com/tools/#misc)). 6) click "Run BSP".
File will be written to a default "maps" folder from whence it can be moved to "mapobject" before being loaded without any additional editing - so long as the mesh is set up correctly it will be UV mapped and textured meaning it can be used immediately.