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[IMVU] Animated (Futurama Style) Robot Turkey Character in Blender
Live Streams
[IMVU] How to use Hexagon for IMVU (transcript & translation)
[IMVU] Windows 10 Paint 3D for IMVU (transcript & translations)
[IMVU] My first IMVU mesh, a simple pumpkin (transcript & translation)
[IMVU] Make custom IMVU avatar poses (transcript & translations)
[IMVU] Understanding FBX import scale (transcript & translation)
[IMVU] Import FBX into IMVU Create Mode (transcript & translation)
[IMVU] Easy Furniture Seats using Nodes (transcript & translation)
[IMVU] Easily make IMVU furniture using nodes (transcript & translation)
Blender Beginners: the Interface, moving and selecting
Randomly scatter debris using Particles
Removing stubborn Orphaned data from Blender files
[IMVU] Tail Accessory in Blender
[Unity] Convert *.map to Unity 3D (map2unity)
[Gmax] export meshes to *.obj (Wavefront OBJECT)
[Unity] export meshes with collision from Blender
[Blender] manage Scenes/objects using Group and Parent
[Blender] importing Sketchup files
[Radiant] Caulk Hull basics
[Blender] copy/paste data or objects between Scenes
Make a simple bat-man style character in Blender
[Blender] reliable basic ASE import
Basic lighting in Blender (simple 3-point lighting)
[Radiant] Rotating models
[Radiant] shaping floors using tri-souping
Make ASE models from brush volumes (map)
[Blender] brush-based structures
[Blender] make a simple Medieval Chair in 7 Steps (video)
Making rocks, caves and other natural structures
[Unity] fixing Blender model rotation
[Blender] Action Editor & Auto-insert keyframes
[Radiant] Make a sphere in GtkRadiant
Render a simple Skybox using Cycles
Render a Skybox/Environment Map
Import Max Biped into Blender
Bake Normal maps using Blender Internal (Blender Render)
Bake Normal Maps using Cycles Render
Make a Girder (truss support) normal map from an Image
Circular Reference in Texture Stack error
Make a rigged Minecraft character in Blender [video]
Transparent materials & textures in Blenders 3D View
[Radiant] Make a Brush-based Arch
[Radiant] light entity basics in D3Edit (idtech)
Clean & export ASE models converted from brush-work
Texture to normal map, to mesh (time-lapse of a door)
Make a mesh from a texture (using Transparency)
Make a normal map from a window texture (time-lapse)
Coloured Wireframe and Surface rendering (simple)
Making a normal map from an image (screencast)