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Blender Head Shapekeys

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EdieMaye:
Your understanding is spot on. When compiled under:

- Action
-- xaf
-- xpf

the facial morph cancels the infinite loop of the .xaf when it completes.
I have actually built a .xaf prior to a .xpf that I happened to align identical keyframes for the skeletal animations and the facial shapekeys. So I'm not sure if there is additional testing to be done, or what here.

Nonetheless I am just going to take this as a success in the end. I did manage to figure how to make the morph work properly. Just adding an additional action with the same trigger name does the trick. I just have a knack for streamlining and understanding anything and everything until near perfection is all.

Thanks for all the additional help Kat.

EdieMaye

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