Game Editing > General Content Creation

General WIP

<< < (13/14) > >>

ratty redemption:
cool. as far as online art galleries, da is huge and has lots of server space. therefore they don't have to worry about users uploading too much content. i even have videos on there of a non game related project. many game modders and indie devs promote their work on da. although do keep smaller sites like katsbits in mind for more direct feedback.

ratty redemption:
kat, let me know if this is posted in the correct forum section?

these images are from one of my godot test maps showing debris physics objects of some of my wooden crates and vases.

each time the test is run the debris ends up in slightly different positions. my code chains together nearby breakable objects, so if one vase breaks its exploding debris might cause other vases to also break.






ratty redemption:
a godot test map with a moving omnidirectional light in front of the camera. it's a lot more effective in the engine than this still image can demonstrate.

currently i don't have any dynamic shadows enabled, so the lighting will become even more dramatic in the future.

the materials are non pbr and only the polys affect shading, so there are no normal maps etc.



ratty redemption:
wooden crates, barrels and clay vases and bowls made in blender and rendered in a godot engine test map. i'm now using pbr materials on all of my godot objects. textures made in paintdotnet.



another test map, this time with the latest version of cratom, my robot cat. he has slightly different proportions than previous versions.



ratty redemption:
kat, do you know how i can make the preview images smaller like my previous posts?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version