Game Editing > General Content Creation
General WIP
ratty redemption [RIP]:
looks very atmospheric, and nice textures. i'd like to more over time.
Asaeis Wi Vio:
--- Quote from: ratty redemption on March 15, 2016, 09:50:50 PM ---looks very atmospheric, and nice textures. i'd like to more over time.
--- End quote ---
Thank you :)
Some more WIPs:
(Utility transport craft model by Steve "Hybrid" Donaldson)
Hope I haven't posted too many images for this topic already, I should probably double check the posting regulations and see if i need to edit anything.
kat:
You're OK on the number of images, file size is pretty big though because you're using PNG - ideally you aught be saving your screenshots as JPG or uploading jpg to imgur (or using jpg link option if that's provided).
The rooms look like they're for meetings? Great Halls, that kind of thing? If they are you might want to consider adding a bit more visual interest so they don't look quite as big and empty as they currently do (assuming there isn't more work being done on them) - large hanging flags and insignia, big portraits, standing lights, statues, things of that nature, the big window could even be stained glass like a cathedral or similar rather than just a hole in the wall (maybe a scene from a great space battle of something). The front of the ship intake could be a grill of some kind, just to add a bit of variety. Look pretty decent overall considering its Unreal Engine (UE1).
ratty redemption [RIP]:
--- Quote from: Asaeis Wi Vio on September 17, 2016, 01:46:38 PM ---Thank you :)
--- End quote ---
you're welcome and i agree with kat's suggestions. keep up the good work.
incidentally, i'm looking forward to getting back into level design modeled in blender in the future, when i'm got enough of the code written for my unity game. and i'll be posting screencaps of my models here on katsbits as well as on deviantart. the latter is another good place for storing large images which can be linked to.
Asaeis Wi Vio:
Heya,
@Kat
Thanks, basically that chamber is the lobby which leads to a survival course (sortof like a tutorial for the human class). It's currently a WIP, I was planning to add much more to this room like holographic bulletin boards, lobby seats, an information desk under the teal/light greenish light with an automated droid and more features which are necessary for a space station (like emergency airlock/bulkhead switches and panic alarms).
As for the ship, it's mostly unskinned as well, it's currently a work in progress.
@ratty_redemption
"incidentally, i'm looking forward to getting back into level design modeled in blender in the future, when i'm got enough of the code written for my unity game. and i'll be posting screencaps of my models here on katsbits as well as on deviantart. the latter is another good place for storing large images which can be linked to."
Cool.
I had a deviantart account quite some years ago, although i guess i could either revive the account or make another + store images there. Didn't actually think of that, thanks for the suggestion. :)
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version