Game Editing > General Content Creation

General WIP

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kat:
Build done. Scripts next. A couple of in-game shots of the third and final level.



ratty redemption [RIP]:
very nice work.

i'm aware some gamers complain about the brown and grey color palettes, but i personally think they suit the ww2 based games perfectly.

kat:
There's interesting colour theory behind their use those same gamers don't know about ;)

Aside from 'Front' based colour schemes, Olives for European, Khaki's for Desert, the greys, browns and blacks are colours associated with 'calm' and 'order' - black is an 'authority' colour which is why it was used by the SS; the greys and browns are none-threatening which means they don't stir the emotions, totalitarianism makes frequent use of them for that reason, members/follows can be kept subconsciously subservient through colour. On top of this you then have the red of the flag which stands out for a reason of emphasis, the soldiers allegiance is to the 'homeland' as represented by the flag so they (the flags) are given colours which highlight that point of priority visually and psychologically. Aside from that, they are cheap colours to manufacture in war time when resources are differentially prioritised.

ratty redemption [RIP]:
very interesting.

silicone_milk:
I'm back from the void. I've been pretty busy with work for these past few months. I still have to finish up those videos I was working on earlier this year but in the meantime, I was playing around with rendering 2D sort-of-isometric sprites in Blender.

Here are a couple gifs of a meteor effect I was trying to achieve -
http://s9.postimg.org/er2s7l0bx/meteor1.gif
http://s18.postimg.org/bxeqxowwn/meteor2.gif

And a sprite rendered out from a box. Was playing with indirect lighting.

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