Game Editing > General Content Creation
General WIP
ward:
I don't have a portfolio with photoshop stuff either. I guess I never needed one since I rarely apply for a creative job because I have no college diploma, nor on the job experience, and both are asked/required most of the times. When I do apply for a creative job I usually make a small .zip with a few examples and attach that to the e-mail.
ratty redemption [RIP]:
understood and i'm going to send you a pm in a few minutes.
kat:
--- Quote from: ward on May 27, 2011, 11:26:18 AM ---
--- End quote ---
The wood texture tiling isn't that obvious in the shots so don't worry about it unless it's very obvious. It's also pretty much the exact type of timber for those framed buildings by the way - with vertex-painting available to you I wouldn't worry too much about your default textures because with a bit of creative thinking you'll be able to 'disguise' any issues.
My only comment would be to look to making the roof sections slightly thicker or at least less 'sharp' edged on the top side. Watch the UVW mapping as well, if you're going to use roof "tiles" you'll need to check your map is as straight as you can possibly get it.
Nice work overall, well worth the trouble it caused ;o)
ward:
Thanks for the feedback, I noticed the rooftiles too, to solve it I will just deform the island so its square. I didn't think of rounding the roofs yet that should add some more realism for sure, thanks for the tip. I'm tired of messing with meshes for now though haha, going to keep these for now, and re-import the meshes when I fixed the remaining issues.
I just discovered snippets btw, this is going to be extremely usefull to place my meshes.
kat:
Still plugging away on this one, thought I'd show some Radiant shots of each level that forms part of the overall 'mod'. Had to model a few map objects for these - lamp-posts, telegraph poles and so on. It's funny how much effort goes into these massive projects for maybe only an hour or two worth of game-play.
First level
Second level
Third level
Final (fourth) level
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