Game Editing > IMVU Creator Community
[imvu] problems matching product sizes
kat:
--- Quote from: JanXuan on June 25, 2017, 04:41:11 AM ---...Or do I have to scale down the seat(n).Sitting?
--- End quote ---
Whatever you do don't alter the nodes, they are your fixed reference point.
The seat (mesh) height on the other hand, i.e. the distance from ground to avatars seated bum is fixed and known based on the avatar dummy and seat nodes. With this in mind all you do is adjust the rest of the seat mesh to suit - basically you're altering the front-to-back depth, side-to-side width, and adjusting height only as it relates to the main body of the furniture item as a complete unit, seat height as outlined above (ground to bum), remains untouched (assuming the mesh was correct to begin with).
JanXuan:
Well, as things look now, I will have to make the complete mesh myself in Blender, and not try to make changes to other people meshes, unless they provide me the original mesh file. So I will have to append the chairs to my plane mesh and duplicate (n) times.
I tried to add the chair mesh to the existing 767 mesh in imvu, which I managed to, but .....
the seat loaded at the plane's root point and I was unable to move it from there.
Next I tried to add the chairs as furniture but that did not work either, as they get lost after submission.
Fortunately I only put a few for testing, but obviously you can't add a furniture mesh to a furniture mesh in imvu. It was a nice try though. :D
kat:
Are you trying to add meshes to a derived product? That's only possible if the derived items was/is yours.
The way to do what you're doing is to load two iterations of your mesh and adjust one to the size you need it. Observe the difference and adjust in Blender keeping in mind what was said above about the seating nodes and distance - only modify the main body of the mesh.
JanXuan:
"Are you trying to add meshes to a derived product? That's only possible if the derived items was/is yours."
Yes. it was my derivation where I added it too, but as I said, I could not move the seat mesh in the proper position.
It got stuck on the landing point.
(Added later): I think I can solve that problem by making the chairs as a complete set which will hover in blender on a heighth that matches the 767 mesh floor. That will only leave me with the problem of the existing standing and seating spots in the 767 mesh. So I think I just forget this whole thing and make my own 767 mesh. Problem solved. :)
JanXuan:
I suddenly remember that I have this in my inventory.
http://imvu.com/shop/product.php?products_id=18247923
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version