Game Editing > IMVU Creator Community
[imvu] problems matching product sizes
JanXuan:
I think that my problem is related with this subject.
I am the major deriver from the old Boeing 767 mesh with over 100 airlines derived.
I have an Airbus A380 mesh which is slichtly bigger, still without an interior.
My first class seat which I already made narrower for a better fit related to the avatar, is still wider than the 767 mesh economy class chair upper image), leaving little room in the path when I put my chair in the 767 mesh (lower image). The 767 mesh has a 2-3-2 configuration, while the planned configuration for my A340 is 2 x 4 seats wide for economy class. Other configurations may happen in the future with more airplane types planned (B787, A380, B747, ERJ-190 and some Tupolev and Antonovs. (The lower image is a stripped 767 mesh used as freighter).
So you'll understand that I am going to have problems to fit the seats in properly without upscaling the planes in order to keep them in proper size related to the old 767 mesh (which may be slightly too small, but I am not sure about that.)
Any sugguestions to fix this?
[EDIT] split this into isn't own topic, kat
JanXuan:
Here's another image showing my first class seat mesh having the same width as the 767 mesh first class seat, however the 767 has only 2 x 2 seats, with more room between the seats, where the A340 has 3 x 2 first class, and 2-4-2 for economy class., the 747 has 3-4-3 for both business and economy class, so 10 seats in a row with 2 paths in between.
kat:
If you didn't make the mesh these items are supposed to fit then you have no guarantee the author used anything other than approximate measurements to built the item (they very rarely do). This is a fundamental problem making *any* item that's to be used with someone else's content. The problem here isn't theirs so much as it is yours, you have to build your items to hit theirs.
The fix is to build your seat meshes as normal and get them into Create Mode/IMVU. Once there you can assess the fit and then make the appropriate adjustments necessary in Blender before re-export.
JanXuan:
"The fix is to build your seat meshes as normal and get them into Create Mode/IMVU. Once there you can assess the fit and then make the appropriate adjustments necessary in Blender before re-export."
That is what I have been thinking. That won't be a problem for the seat size, but will it also reduce the avatar size when they are being seated once submitted to mvu? Or do I have to scale down the seat(n).Sitting?
JanXuan:
And thank you. This just gave me a good idea to improve the old 767 mesh. I just wish that I had kept a copy of my first derivation to derive my next derivations from. Then I would have to change only one to change all at once. Certainly a reminder for future derivations. (Makes note to self). ;D ;D ;D
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