Game Editing > IMVU Creator Community
[imvu] Using UV map as texture
kat:
That generally happens, i.e., using separate textures, when the meshes are either; 1) separate (individual meshes), or 2) have separate material assignments in Blender. If it's the former, "1)", join the two meshes together in Blender and export as a single unit - when imported into IMVU that should only pull in a single XMF. If its the latter, "2)", make sure both elements use the same Material and texture assignment in Blender (note that the way IMVU works with Materials now [XRF files now longer needed] both mesh elements may need to be joined together anyway - each texture assignment in IMVU is unique unless xrf files are used [IMVU assigns textures rather than materials when xrf is disabled]).
Jhaeza:
Hmm, to be honest I don't really know which of those is my problem. I just dragged & dropped a texture from my Explorer on Windows into Blender and on the mesh I want it on. When I go to that little material icon, I can't see mine. And in object mode I right-clicked both of the pillows and pressed CTRL+J. And saved it like that.
Oh, I have another question: I duplicated the nodes I already have for the second pillow. I couldn't export this, though. How can I add a second spot for the pillow right next to the first one?
Also thank you, that you are helping me out so well. I really don't know what I'd do without your help on this. ;D
kat:
When the mesh is imported into Create Mode are you loading two separate XMF files or just one?
Regards to the drag-n-dropping the *image*: that sounds like Blender is assigning the image directly to the objects UV map, if you drag the texture in twice it may have created two unique instances of the same asset. This is also why Material Properties is blank; you'll need to create a proper Material reference with Texture and Image slots (the drag-n-dropped bitmap is associated with the latter). You can then assign that one Material to both meshes.
Regards the nodes: extra seat nodes need to be joined to the primary Armature of the item. Right-click select the Armature you want to join to something then the Armature you want this joined to (this must always be selected last), and press "Ctrl+J" to "Join". This physically joins the Armature together so the result can be exported as a larger unit.
Jhaeza:
I could finally upload one material for both of the pillows, thank you. I assigned that one material to both meshes, like you said.
But when I add the second nodes, my avatar just stands in the pillow. How can I solve that?
kat:
The names attributed to the second set of bones need amending, they should be numbered "seat02.Sitting" etc., with the ".001" removed - each 'set' of nodes need to be incrementally numbered (this is for rooms but the numbering schematic applies to furniture).
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