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[imvu] Using UV map as texture

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kat:
When making items from multiple meshes just treat each as a separate furniture item.

In other words if those cushions were essentially the tops of padded boxes, the 'box' part would be built using the same principles used to make the cushions, i.e. the mesh is vertex grouped to the "root" bone of the same armature used by the 'seat' part. At export two meshes would then be exported rather than just the original.

In Create Mode this then simple requires adding another mesh element in "meshes" (click the "+ Add" button top-left of the section). This new component is then treated then same as any other.

Jhaeza:
Thank you,

I could finally understand it. I got a new problem, though. I don't know why I even got this. When I first used bevel, the edges worked perfectly. Now I can't really round them off.

This was my first try:




Now I get this:

kat:
That looks like Bevel is being applied to a scaled Object. To fix: in Object mode make sure to use "Apply" ("Ctrl+A") to reset to the mesh before using Bevel otherwise the results tend to skew like that.

Jhaeza:
Oh, so it was that simple.  :o
My two meshes share the same texture now, though. I change the first one with the pillows and the second mesh changes, too.
I unwrapped the second mesh and used a different "test-material" from the ones you provided. What did I do wrong here?

kat:
If that happens it generally means the two meshes are linked duplicates. Select on of them and then press "U". From the "Make Single User" menu that appears click "Object & Data" or "Object & Data & Material+Tex" to create a unique instance for the Material and Texture slots as per what you'll need to do anyway.

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