Game Editing > IMVU Creator Community
[imvu] Using UV map as texture
Jhaeza:
Hello guys,
This is my first post on here and I created a pillow as a seat and use bevel on it.
I created a UV map and my first question would be, how I can make it look like the one I created on 3DS Max. Somehow the one from 3DS Max looks more clean and isn't green.
Plus, how can I use this UV map as a texture on Blender and IMVU?
So that, when I fill the parts it really just fits the mesh. I used "flatten mapping" in 3DS Max and is there a good option for Blender, too (which is that simple)?
Blender UV Map:
3DS Max:
kat:
Blender colour tints UV's based on Material assignments to the mesh. To 'clear' that, select the mesh Object and then in "Material" Properties left-click the "Diffuse" colour sample (will be green). A colour-picker will appear. Left-click the centre of the wheel, or left-click drag each of the "R", "G" and "B" values to "1.000". This sets the Material colour to 'white'.
With the mesh selected in Edit Mode to expose the UV's, in the UV/Image Editor click the "UV's" menu item in the Header, then "Export UV Layout". This open the File Browser/Export window. Bottom-left are the "Export UV Layout" options. Change "Fill Opacity:" to "0.00". This forces Blender to export just the wireframe. If that image is opened in an image-editor it's then possible to change the background to suit.
--- Quote ---Design note: if the UV is not mapped to a placeholder image it defaults to being 1024x1024 when exported (this can be adjusted in the options mentioned above).
--- End quote ---
Once the Wireframe image is available as an image itself - saved as a PNG or other format - its loaded into Blender and used just like any other image; assigned to a Material, then mapped to a UV.
Jhaeza:
@kat: Thank you, I was able to do it like that and it finally worked. I copied that pillow, so that I have two now and they share the same material. When I upload my mesh to IMVU, the second (copied) pillow stays with a white texture, though.
What is the problem right there?
kat:
What do the Material assignments look like in Create Mode? Are there two slots or just one?
If there are two, the second slot will need the same image assigned to it as IMVU treats each independently from other slots, even when the same image is used multiple times (subject to set-up in Blender). If there is just the one slot make sure the duplicate uses the same Material and Texture assignment in Blender before export - white usually means there's a Material issue.
Jhaeza:
There are two slots in create mode and I added the same texture as you said and the result is what I actually want, I mean, that they share the same texture.
But I'd like to have one material slot, which works for both of the pillows. Since the pillows are the same (mesh, texture and UV), I'd like to use only one slot for both. So when I change something, it appears on both of the pillows.
How can I do that? I guess, it would be something in Blender, right?
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