Game Editing > 3D Modeling & Content Creation

[ASE] problem exporting mesh for Radiant

<< < (3/3)

Polda18:
Thank you. The model finally show up in Radiant. But now it crashes compiler :( It can't handle something and BSP compile crashes :( Only vis and lightmaps are generated :(

kat:
What's the error message? Or is the compiler just crashing?

For a model like that make sure you're not making it an inline model and generating collision using the key/value pairings, brush clipping should be all you need.

Polda18:
Just keeps crashing. Windows says "Not responding" :(

I do not have collision generated by key/value pairs, always using brushwork.
What does that mean, make it "an inline model"?

kat:
'inline' basically forces the compiler to use the mesh for collision - it treats the models surfaces as if they're brushes (don't remember if they're actually converted to brush volumes or not though). The level compiles okay without the mesh?

Polda18:
Nope. The level actually do not compile, but I have already previous version (with corrupted MD3 model with corrupted texture shown as missing in game), so the vis and lightmap got compiled to that outdated version instead...

Navigation

[0] Message Index

[*] Previous page

Go to full version