Game Editing > Q3Map / Q3Map2 Compile Errors
idCollisionModeManagerLocal::ChopWindingWithBrush:
(1/1)
kat:
Problem
During the compiling of a Quake 4 MP map the following error may crop up;
--- Code: ---WARNING : idCollisionModeManagerLocal::ChopWindingWithBrush: primitive [n] more than 128 windings
--- End code ---
Where [n] is a number associated with the corrupted brush (primitive)
Solution
This happens for a similar reason to when the error crops up during Quake 3 map compiles as explained here.
As this error can happen with very large brushes try cutting large brushes into small segments.
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