Game Editing > idTech Editing Hints & Tips

Load custom ASE models into Quake Wars EditWorld

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kat:

Steps for loading (custom) models

* Create a project folder (within the SDK/Tools directory)
* Place ASE model in that newly created folder
* Edit ASE to apply material/texture references (there have been some subtle change so read carefully)Open Quake Wars EditWorld

* Right Click 2D grid view
* Select ".. load model.. " at the top of the pop up
* Browse to location of model in your project folder
* Select and the click 'open'Model will then appear in 2D viewport window as well as be visible textured in the camera view. If the model has incorrect or missing material/texture references it will appear with the black and red checker pattern as show in the video above.

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