Game Editing > General Content Creation

Technical WIP

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carnage:
Hi, finaly got around to making some of thoes promised videos to tie off this thread. These is in on wednesday so been a bit all hands on. Luckly had a review today and apart from a couply of changes and additions it seems to be in a pretty good state... yay  ;D

Cateracts is the only simulation video I have at the moment, it looks like in the near future it will be going though a bit of an optimisation stage so probably be able to demonstrate some better videos then, sorry for the framerate but I cant find a system that has is capable of screen capping while running the sumulator

[youtube]http://www.youtube.com/watch?v=onVtxYFMeUw&feature=channel[/youtube]

kat:
Very well done carnage! Capture rates will depend on your PC rather than the tools necessarily but try CamStudio (I use that for the tutorials) or for what you're doing you might be better buying a full license for FRAPS. Failing that just point a video camcorder at your screen!

On the subject of cataracts... I was watching a program online the other week that spoke about the intense colours and visual experience people can see when they have the lenses removed as a result of certain type of surgery, Monet's paintings from later life after he had cataract problems being the most acute example of that.

Shaderman:
Very nice carnage!

ratty redemption [RIP]:
agreed and I've given carnage some feed back in pm's but there wasn't much that needed improving imo *thumbs up*

carnage:
Im doing a bit of portfolio work at the moment, aiming for a technical artist position. So some code, shaders and modelling. Plan is to put together a small scene with some models from blender and write a few shaders to render them. Im imagining something like a fish tank, lots of opportunity for interesting shaders and models.

To start off I have ported and old piece of code that simulates ripples on liquid surface over to the GPU. Its was quite CPU intensive, one simple operation that runs for each pixel in the map. Obviously the GPU being able to process the pixels in parallel really speeds this up.

Work so far
[youtube]http://www.youtube.com/watch?v=Aspf47XqMBI[/youtube]

As you can see it is currently simulating a rain falling in a puddle. The code should allow more complex interactions but I need to code the mouse pointer to cause ripples first. More updates on this soon.

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