Game Editing > 3D Modeling & Content Creation

3D Modeling WIP Topic

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kat:
Just something knocked up for IMVU. Used one of my old brick textures for this one! 345 tris using 10 512x512 textures that are AO baked. Chopper is AO baked as well but quite high at around 1500 tris, the rotors do go round but that animation break in IMVU due to various incompatabilities.



kat:
Working on this abandoned boxcar for IMVU, scene is done as users can add items to decorate the scene to make it look more derelict if they want.

ratty redemption [RIP]:
hi guys,

it's been a long time since i posted any modeling work, i actually went about 10 months without doing any, while i worked on the writing and concept design of my new ip project.

anyway, here's some wip images of my lead female character's medium poly head. the red is just to help me work in blender, her skin color will eventually be light grey as she's not from earth.

oh, and i've been teaching myself 100% quad poly modeling, which took me ages to train my mind to imagine where the edge loops would go to avoid single tris. i've still got a lot to learn but i'm getting there i think. saying that feel free to point out any obvious mistakes you guys see or suggest ways to improve the edgeloops.


[attachment deleted by admin]

ratty redemption [RIP]:
more attachments.

edit: kat, any way for the forum to let us preview the attached images before we post?

[attachment deleted by admin]

kat:
Not all attachments are images so unfortunately we can't preview them. The head looks good, no real crits.

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