Game Editing > 3D Modeling & Content Creation
3D Modeling WIP Topic
silicone_milk:
playing with 2.5 now.
I'm just going to leave this here...
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kat:
That's a good start. Watch the sleeve ends, things like that are a real pain to rig and animated correctly so as to avoid it clipping into the body when the arms are down. Also be mindful that in using 2.5 your export options are limited, I think at the moment it only has DAE (Collada) and FBX (Autodesk), so it could be a little tricky to use the charactar in idtech or Unreal et-al.
ratty redemption [RIP]:
agreed, that's a good start milk *thumbs up*
kat, what would be the best way to model the hanging part of the sleeves? as i understand about the clipping issue.
silicone_milk:
thanks guys. I hadn't made anything in blender in so long that I was pulling my hair out on my first attempt at this last night. 1:30 in the morning and I tried starting with the cube on a mirror modifier ending up with a gingerbread man type of model XD
Then I remembered my old workflow of starting with half of a (8 vertices) cylinder. Made things a bit easier. Especially when it came to the armpit area since that was really making me upset as some poles had managed to sneak their way in to the mesh topology.
I am wondering how to deal with those sleeves as well. I don't really plan on having this in a game though so I think I can get away with doing a cloth simulation and just letting the cloth do its thing without having to worry about animating it myself.
Would be fun to have a controllable toph though............hm.
silicone_milk:
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Not really sure what I'm doing with the feet. The heel really stumps me.
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