Game Editing > 3D Modeling & Content Creation

3D Modeling WIP Topic

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ratty redemption [RIP]:
looks good kat, and I liked your recent tutorial on ao.

dersaidin:
Seeing this thread again reminded me, some pics of Ratty's cliffs in-game:
http://www.dersaidin.net/weaver/screenshots/cliffs1.jpg
http://www.dersaidin.net/weaver/screenshots/cliffs2.jpg

The cliffs look great in-game, although xreal doesn't support all the material details Ratty provided.

Different parts of the map are at various stages of completeness.
Some other indoor screenshots here

ratty redemption [RIP]:
dersaidin, cool and your team are doing some excellent work there, please keep us updated :)

kat:
Continuation of these assets. The floors of these pieces took the best part of the entire week to get right, not the stone texture but the ambient shadows. The problem I had was that baking proper AO meant the shadowing wouldn't tile and couldn't be forced to. So in order to get the 'cross-section' to work correctly (so you can butt a left/right or north/south up to it) I had to manually make paint the shadows that were copy/pasted into position correctly so the tiling worked north/south, east/west. Probably one of the most confusing things I've done recently, despite it being such a simply set of objects!

Finished results


The tile sections on the texture itself (512x512 segments of a 1024x1024)


UVW map section of the north/south tile

ratty redemption [RIP]:
interesting and good results kat, even if they were problematic to develop.

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