Game Editing > 3D Modeling & Content Creation

3D Modeling WIP Topic

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ratty redemption [RIP]:
@ dersaidin, understood and you could try using the fraps app, I've seen it capture shaders like water.

@ kat, interesting and understood.

ratty redemption [RIP]:
@ milk, I uploaded those images again using brighter lights, hope this is helps?



 

silicone_milk:
ooo much better. You can really see the detail in the second shot.

I wonder how it would look with D3 light-emitting lava at it's base and an open space to some cold blue sky above :)

Are you working on an all-terrain map similar to the cave map for Q4 Kat had released or is this just part of an outdoor area for a mostly indoor environment?

ratty redemption [RIP]:
@ milk, thanks and I'll make sure all of my images are bright enough from now on.

this particular model is for dersaidin's xreal project. there is going to be a sea at the bottom and iirc some grass at the top, with a castle nearby. should be cool when its finished. I'm just helping his team with the cliffs and rock atm, and I will be using the skills I learned with this for my d3 hell map project. so hopefully will be doing some tests with lava in the near future :)

Savage:
One of my monsters for UT3. It is the old unreal gasbag with some UT3 tech behind it.

This is the high poly normal reference:


I used alpha textures I made in GIMP to get the veins and scars and leathery texture and I retopo to get low poly

The following is low poly with normal, specular, and diffuse:


WIP

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