Game Editing > 3D Modeling & Content Creation

3D Modeling WIP Topic

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silicone_milk:
!

didnt know it was for D3.

In that case, ignore me :D

this is what I was thinking of though. That's a single plane with parallax displacement.

I never really did get crazybump's parallax working in such a way for me.

dersaidin:

--- Quote from: ratty redemption on January 06, 2010, 01:57:52 PM ---the buildings look good so far, but I was getting some motion sickness watching you wander around and especially side stepping while casting the spells, due to the view bobbing being on. can it be turned off like in d3?

also sorry to say but that water looked awful and was also giving me a headache, surely that can't be the result of the capture app or codec? I seriously would leave that out of any videos until you guys have got it smoother looking.

--- End quote ---

Yes, the bobing is a cvar. The water looks fine normally, it was just caused by the video capture.

ratty redemption [RIP]:
@ milk, thats an impressive use of parallax, I see what you mean now. and what app or engine is that for?

@ dersaidin, understood and how are you capturing the video?

dersaidin:
Xreal has a /video command which outputs to an uncompressed .avi file (only available during demo playback).

Xreal also supports parallax.

kat:

--- Quote from: silicone_milk on January 06, 2010, 08:49:25 PM ---...I never really did get crazybump's parallax working in such a way for me.
--- End quote ---
As far as I'm aware CrazyBump doesn't 'do' parallax per say, the effect is created through the use of the displacement map that it can generate as part of your texture set. I'm not sure parallax would help for 'supra' detail - i.e. giving surfaces structure, as opposed to 'super' detail, giving larger structure more fine detailing - the cave areas in Oblivion would be a good example of that. Anywho, XReal supports normal maps so it should be possible to do decent structures within the limitations presented by their tech.

@ Ratty: 700 will give you a good compromise prefab based on the way the tech works (as per dersaidin's comment on culling).

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