Game Editing > 3D Modeling & Content Creation
3D Modeling WIP Topic
kat:
Nice bleached lighting in the first shot. If the engine can utilise vertex colours it might be worth painting the bottom verts of the grass sprites dark(er) green so they're artificially shaded towards the ground - always a tricky problem to compensate for.
Asaeis Wi Vio:
Thanks Kat, though the bleached lighting is kindof unintentional. My friend who works on the 227 patch (the latest update for the first Unreal) is in the middle of getting full per fragment, per pixel hardware lighting working with his latest renderer (being developed alongside the patch) which will also feature better gamma handling, shader support and overbright among other things.
Currently Unreal still mostly renders everything from the CPU rather than the GPU (well, the GPU simply does some 'polishing up' to the final result), which was really the only thing in the way from implementing shader support, overbright, hardware lighting or better gamma handling before.
Otherwise, I've been working on alot of assets since I last posted, mostly originating from high poly models (which normal maps and other such maps will inherit their details from for the lowpoly/ingame models).
Here are some of those assets, overall they're still WIPs :
(Keycard reader for the door shown above)
(WIP domestic android)
(Back of the android's head)
I'll cap the WIP images at that for now, there are probably more but I'm not sure it's alright for me to post too many! D:
Thanks for your help with things though Kat, since I've often found alot of your tutorials/guidance helpful.
kat:
The bark texture is pretty interesting. Still impressive collection overall considering the old tech (Unreal 1) being used!. And yup, creating the high-poly assets for baking is super time consuming!.
Re: images. The number of images posted isn't as much of an issue as the format and resulting file size, remember that a lot of users view forums on mobile/cellular devices so this current batch all being PNG rather than JPG would mean using 20MB+ of data to view them when they could all be loaded in 1 or 2 with little dramatic reduction in quality.
Asaeis Wi Vio:
Chers Kat :P
And sorry for the image format thing again, hopefully I'll remember to share it as a .jpg next time I share something. D:
ratty redemption [RIP]:
here's some 3d fan art images i made in blender of miikun from cyborg kuro chan.
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