Game Editing > 3D Modeling & Content Creation
3D Modeling WIP Topic
ratty redemption [RIP]:
cool, thanks for showing us those. character animation is an area i would like to experiment with in the future. i can animate abstract things but i've never tried characters. i know kat has a few times.
can you also render just the rig's bones or is this vertex animation of the mesh?
Asaeis Wi Vio:
Well, originally Unreal only supported vertex animation, and did when it was released; but since updated to version 227, it now supports skeletal animation, which is what it will be imported as. :)
Is that what you mean?
kat:
The second sequence looks incomplete, it appears to be missing the return (the first arm is flung forward but seems to be chopped before it can properly return to it's original position). Does another sequence fit in there or is it just that the animated gif isn't of the entire animation (it's missing a bit)?
@Ratty: the 'hud' is just manually positioned text objects ("Add ยป Text").
Asaeis Wi Vio:
--- Quote ---Does another sequence fit in there or is it just that the animated gif isn't of the entire animation (it's missing a bit)?
--- End quote ---
That's actually just the .gif, which doesn't capture the whole animation. :P
kat:
Capture of simple animation in Blender showing the workbench parts being positioned (where each is supposed to go) - there's a lot of pass-through as it doesn't matter that the elements be restricted by their assumed real nature (which would mean animating objects so they didn't/don't intersect on their way to their respective resting places). Trying to optimise baton cuts to minimise waste is tricky.
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