Game Editing > 3D Modeling & Content Creation

3D Modeling WIP Topic

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kat:
They're to accompany the Unity base assets here. I'll post a rotate, with some in Unity Editor shots, once they're in store (would have had them done earlier this month had it not been for working on, and  typing up, the DMCA comment report [post in that topic if you have any questions about that]).

ratty redemption [RIP]:
understood, cool.

kat:
Working out timber usage for a medium sized workbench from 3" x 1" x 7' 10 1/2" (2400mm) batons. Custom job for a client. Bench should have been 4' long, 3' high and 2' deep but we can't get 8' from a 7'10 baton so top had to be reduced an inch or two. Still functional and will allow for two to be bumped together to extend the work area.



Side note: hopefully #Brexit means timber can finally be sized in *real* units, inches and feet!

ratty redemption [RIP]:
nice wooden looking models. how did you do the measurement hud? is that a feature of the latest blender or part of your project?

Asaeis Wi Vio:
Heya,

Related to that project I mentioned in another topic, made for Unreal; these are some animations for a character (the model is the Brute from Unreal, but the model itself will be refined shortly) based on that project.

I will create links to the images rather than showing them in the thread, as the gifs may take up alot of size!

http://i.imgur.com/pZf6OOx.gifv

http://i.imgur.com/j2QFy8U.gifv

Since making the .gifs I have improved the speed of the animations, among other things.

:)

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