Game Editing > 3D Modeling & Content Creation

3D Modeling WIP Topic

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ratty redemption [RIP]:
nice work, although when i first tried to look at the screencap a few days ago, my laptop was displaying the carriages as almost black due to so much sun light in my room. now i'm viewing them under better lighting conditions i can make out the details.

is there a work around you could use for dark textures like this during development? i remember some of my doom 3 rock textures were very dark, so i overlaid patterns or uv markers to help align them etc, then removed the overlays for the final versions.

kat:
No workarounds other than pretty much what you mention, UV's are mapped using checkers then baked and used as an overlay guide for texture making, otherwise can't see a blinking thing during the day!

ratty redemption [RIP]:
understood and i love working with laptops, except the screen issues we've mentioned. correct me if i'm wrong, but with old crt monitors, this didn't used to be so much of a problem did it?

kat:
Aye, it's something particular to laptops and flat-screens, ideally both should use an IPS panel, with the surround bezel also needing to be non-reflective and flat (e.g. something like this).

kat:
Texture flat open in Corel PhotoPaint with the exported UV over the top (which Blender can thankfully export semi transparent). And then shown using Blenders UV Editing with texture assigned.


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