Game Editing > 3D Modeling & Content Creation

3D Modeling WIP Topic

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kat:
Using Blender as a brush-based level editor is interesting. The one thing definitely missing is the non-object focused camera movement available in Radiant/QuArk et-al ('free' movement?). The main advantage is being able to use layers to organise the project, different areas or rooms can be placed on separate layers to facilitate focused/localised editing.



ratty redemption [RIP]:
as well as the general design, i like how you group by color the various objects. what are their materials settings in blender, if you don't mind me asking?

kat:
The Materials just different 'Diffuse' colours (for general identification as you mention). The meshes do have UV maps and textures but that's just so they have a channel assigned for export; all that will be done in Radiant.

kat:

Forgot to post this here. Just an update on making a *.map style level in Blender.

kat:
Nothing has been posted here for a while so here's a Nazi Gold Train (actually an armored train decorated for RtCW) based on the recent news about treasure hunters allegedly discovering a forgotten Nazi train full of gold. Total tris for all four carriages is about 6500, each textured with a 1024x512 (which might then be resized to 512x512 for game use). Fun project done over 4 or 5 days. Have to admt though texturing was annoying because the field-grey colour is a real pain to work with on a cheap, old laptop because screen contrast changes from top-to-bottom (more contrast at top which makes discerning detail difficult because textures appear much darker than they are).

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