Game Editing > 3D Modeling & Content Creation

3D Modeling WIP Topic

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kat:
We generally don't engage with characters that don't have obvious 'character' so whilst the point is taken about making her/him more than a little ambiguous, it might be better to push towards one or the other. This would then allow the player to invest more completely in who they (the player) thinks the character is. But, this is kind of getting away from the purpose of why you made the character so just focus on that for now and git-er-done (the videos). See what you can do about the boots and belt before going too much further though as they don't 'read' too well at present (which we've probably now firmly established lol) *up*.

silicone_milk:
haha I know I know. I get hung up on details. I'm going nuts over here with my UV map going apeshit whenever I make even the smallest of changes to the geometry :(

kat:
Yes that will happen. Not sure if you know this but what you can do to mitigate that a little is "Pin" UVW vertices in the UV/Image Editor. Select a vertex and then press "P" ("Alt+P" to clear). This pins the selected verts into position so any subsequent changes are mapped relative to the pins. It's quite handy sometimes for exactly the situation you're in.

silicone_milk:
Played around a bit more with texture baking which I covered in a video ages ago. Intentions are to have single textures like you'd see in Quake 3 where you would apply the texture per-face. Then after everything is applied, bake all the used textures into one UV map for the model.

It's a bit of a pain to set up initially. I'll see how things go with it.

ratty redemption [RIP]:
i find it interesting to see the development process here guys, and i do agree with the points kat raised, good luck milk.

ot: kat i've just noticed the text above the quick reply is apparently black on a dark grey background, so my end it's barely readable.

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