Game Editing > 3D Modeling & Content Creation

3D Modeling WIP Topic

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kat:
lol

silicone_milk:
Probably not the greatest of ideas to unwrap the UVs for a model while polys aren't final but things are going better than expected - first UV unwrap attempt (shifted seams on tunic to sides rather than front/back middle)



And a quick paint to block out colors:

kat:
If you think about how the clothing would be made in real life, that's largely where seams can be hidden by disguising their presence through artwork (obviously bearing in mind Smoothing issues that might occur based on UVW seams). She has small feet so I don't know if you might want to play around with making those larger to see how they look in comparison (especially once you get the mesh into the game). Very cute character otherwise.

silicone_milk:
That's a good point on the seams. I was only thinking in terms of "what's not likely to be seen if I bring the camera in close".

Ok, good, the feet were bothering me for a little while and I wasn't sure what exactly is off with them. I thought they might have been on the small side but dismissed it. I'll scale them up and see how that looks. Also, the boots look like formless ugg boots to me and I don't think texturing can fix that so I'll have to mess around with the vertices there as well later on.

Thank you :)  She still needs to get the back of her skull and some hair before I bring her in to Unity. I'm also considering tweaking her into a neutral position rather than t-pose so her shoulders stop being retarded during deformation. I hear the neutral pose is a tad harder to rig but makes joint deformations less of a pain.

kat:
So long as you pose the mesh with outstretched arms to some degree you should be OK, avoid the arms-by-the-side pose, it'll cause you no end of trouble. And you're welcome.

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