Game Editing > 3D Modeling & Content Creation
3D Modeling WIP Topic
kat:
There was a topic on Polycount about desks... got me fiddling with Blender's internal rendering stuff (this is my desk btw). The materials are pretty simple, just a white diffuse with 'edge' rendering for the SketchUp look, then a second render using similar materials but black diffuse set to "Wire" render. The two rendered images are then just 'faded' together in Photo-paint for that IKEA paper instruction sheet look!. heh.
ratty redemption [RIP]:
very nice render.
ratty redemption [RIP]:
wip images of an alien jellyfish i'm modeling in blender 2.62
images 009-017, or there abouts, show just the mesh, which started as 1/8 (45 degrees) of the overall diameter, with the remaining 7/8 sections being duplicated with mirror modifiers. the last of these images also shows the merged sections, uv seams and my uv test pattern to check for stretching and uv scaling, relative to each uv island.
the next set of images will hopefully either be test renders of the materials and lighting, or my wip of the rigging. the animated creatures will become part of an abstract animation, which i'll most likely upload to youtube, i'll then post links to my currently empty youtube channel.
edit: i forgot to mention i used 100% quads, which i'm still trying to get used to.
ratty redemption [RIP]:
ratty redemption [RIP]:
last 3 images of this set:
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