Game Editing > 3D Modeling & Content Creation
3D Modeling WIP Topic
silicone_milk:
Thanks, yeah I only just recently found the guy's artwork o_o
Here's a link to his concept page - http://www.autodestruct.com/concept.htm
Did a little bit more work today:
[dead images]
kat:
Have to say that's taking shape nicely.
silicone_milk:
ty.
kat, would you happen to know of any md3 exporting tutorials out there? All the links I'm finding either are dead or are written for openarena and go along the lines of "oh it's simple. just make the md3 in blender then export" but no actual details on adding tags, splitting the models up in to head, upper body, lower body, and exporting animations.
Hand/Gauntlet work:
[dead images]
[EDIT] removed a number of links to dead images. kat
kat:
Yeah ditto on that. The only thing I can suggest is perhaps looking at MilkShape and/or 3DS Max tutorials and 'translating' them for Blender. I know MS uses *.qc files but I don't know how they relate to Blenders output (I've never seen them produced by any exporter) relative to Q3. When I tested the md3 script I exported bunneh out as a single mesh and loaded that into the JavaMD3 viewer, but it was untextured (like your shot above actually).
Post what links you can find (or what you're looking at) and maybe we can figure out what needs to be done.
ratty redemption [RIP]:
milk, cool and thanks for the link. also interesting to see paul worked on darksiders, which seemed to suit his style very well. i also agree with kat, your model there is evolving nicely.
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